Mystic Abilities and Spells (Seeker Studies):

Modification-Point Cost: 20

Taps into the abilities and spells of the Mystic class. Once this has been purchased, a character can then proceed to purchase actual abilities and spells.

 

%Roll: Abilities and Spells: 4

01-25:   ForeScry              (Spell)      (Modification-Point cost 30)

26-50:   Decieving Hand   (Spell)      (Modification-Point cost 50)

51-75:   Night-Shade         (Ability)   (Modification-Point cost 60)

76-00:   Vision Path           (Spell)      (Modification-Point cost 40)

 

 

ForeScry (Seeker Abilities and Spells (levels 6+) Return to top

 

See through the eyes of a creature stalking him or her.

 

Modification-Point Cost (M.P.C.) : 30

Prerequisites --------------------------- : Mystic

Ability-points to invoke:

None. This is an Ability.

Ability Preparation:

None. This is an Ability.

Area of Effect:

One creature.

Avoidance-Roll:

Pit Mental-strength vs. your foe’s Mental-strength and win to succeed.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

1-D4 +1 turn per 5 levels of the caster.

Effect Time:

Instant.

Explanation:

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This spell automatically has a chance of allowing the caster to see through the eyes of a creature stalking him or her.

Hand Movement:

None.

Healing:

None.

Immunities:

A creature that already has another seeing through its eyes cannot be effected by this spell.

Maximum Adjustment:

None.

Notes:

Note that the caster can be vulnerable while seeing through the eyes of another stalking him or her. When this spell is in effect, the caster’s awareness will be cut in half for the “Duration” of the spell (rounded down).

Range:

10 spaces (50') x the level of the caster.

Resting Time:

1 turn (5 seconds).

Special:

None.

Spell Preparation:

The caster must know that he or she is being stalked.

Spell-points to cast:

15

Susceptibilities:

None.

Value:

30,000 white-gold

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Decieving Hand (Seeker Abilities and Spells (levels 6+) Return to top

 

Mystic will force the idea into the attacker's mind that he or she is positioned in elsewhere, and within reach.

 

Modification-Point Cost (M.P.C.) : 50

Prerequisites --------------------------- : Mystic

Ability-points to invoke:

None. This is an Ability.

Ability Preparation:

None. This is an Ability.

Area of Effect:

1 creature (+1 per 10 levels advanced).

Avoidance-Roll:

Pit your Coordination (+ level) vs. the Awareness (vision) of the target(s).

Casting Time:

3 turns (15 seconds).

Damage:

None.

Duration:

1-D6 +1 turns per 5 levels of the caster.

Effect Time:

Instant.

Explanation:

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When this spell is cast, the Mystic will force the idea into the attacker's mind that he or she is positioned in elsewhere, and within reach.

 

When a foe strikes an image of you that is not real, that image will not vanish but change places with another image, or the caster, thus continuing the confusing effects of thsi spell.

Hand Movement:

None.

Healing:

None.

Immunities:

Creatures that see by vibration or heat sensing.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only.

Resting Time:

1 turn (5 seconds).

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

25

Susceptibilities:

None.

Value:

50,000 white-gold

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Night-Shade (Seeker Abilities and Spells (levels 6+) Return to top

 

Mystic shifts into shadow, increasing movement.

 

Modification-Point Cost (M.P.C.) : 60

Prerequisites --------------------------- : Mystic

Ability-points to invoke:

30

Ability Preparation:

None.

Area of Effect:

Caster only.

Avoidance-Roll:

None.

Casting Time:

3 turns (15 seconds).

Damage:

None.

Duration:

Unlimited.

Effect Time:

Instant.

Explanation:

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The Mystic can shift into deep shadow, giving him or her an increased movement of x2 (+1 again for every 3 levels advanced).

 

Example:

Mystic first learns Night-Shade = x2 movement.

After gaining 3 levels = x3 movement.

After gaining another 3 levels = x4 movement.

Maximum of x10 movement.

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

x10 movement.

Notes:

None.

Range:

Caster only.

Resting Time:

None.

Special:

The Mystic can come out of Night-Shade instantly at will (though it will cost 30 ability-points to go back into Night-Shade.

Spell Preparation:

None (this is an ability).

Spell-points to cast:

None (this is an ability).

Susceptibilities:

None.

Value:

60,000 white-gold

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Vision Path (Seeker Abilities and Spells (levels 6+) Return to top

 

Gives the Mystic a slight hint about his or her journey.

 

Modification-Point Cost (M.P.C.) : 40

Prerequisites --------------------------- : Mystic

Ability-points to invoke:

None. This is an Ability.

Ability Preparation:

None. This is an Ability.

Area of Effect:

Caster only.

Avoidance-Roll:

Mental-strength check (mental-strength = % chance (and no luck can be used to succeed).

Casting Time:

10 turns (50 seconds).

Damage:

None.

Duration:

One dream.

Effect Time:

Instant.

Explanation:

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Gives the Mystic a slight hint about his or her journey, if a journey is being attempted

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only.

Resting Time:

None.

Special:

None.

Spell Preparation:

Caster must sleep after casting this spell.

Spell-points to cast:

20

Susceptibilities:

None.

Value:

40,000 white-gold

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